Gamification as a method of achieving and measuring learning outcomes

Description Houston we have a problem! This iconic phrase can be heard in almost every company that is at risk of a cybersecurity breach. Participants of this workshop take on the role of the company’s management board and decide on its quarterly investments.

In this way, they try to prevent all possible dangers – from servers overloaded during the holiday season, through power outages, to a ransomware attack.

  • Risk Management 
    • While this game, players will improve their risk management skills by identifying potential threats, assessing their impact and developing risk minimization strategies, allowing them to effectively manage uncertainty and achieve their goals.
  • Budget Planning
    • Participants will be able to improve their budget planning skills by learning to effectively allocate funds, control expenses and make decisions in accordance with available resources, which will enable them to manage their finances effectively.
  • Disaster Management
    • Players will develop disaster management skills by learning to quickly respond to emergencies, coordinate rescue operations, and develop post-disaster recovery strategies, allowing them to effectively minimize damage and ensure safety.
Hosted by Wiktoria Gałecka (University of Economics in Katowice)
Date 24.10.2024
Time 13:30–16:00 
Language Polish
Venue University of Economics in Katowice

Center for Modern Information Technologies CNTI

Bogucicka 5

40-287 Katowice

room 3/14

Form Open meeting (30 slots)
Host University  University of Economics in Katowice